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Skrew Cards Game From Nilco
The Goal? With each round, each player must try to get rid of the cards with the highest points until he thinks that he has the cards with the lowest points, and then he says “Screw.” Then he waits until the rest of the players complete their turns, then everyone reveals their cards, and whoever has the lowest score is the winner. ..! The Cards Are Divided Into Two Parts: 1- Regular cards numbered from 1-6. This number expresses its value. For example, card number 5 is worth 5 points, and so on. Each number has 4 cards. 2- Commands cards, divided into: - Cards numbered 7 & 8 enable you to see a card from your cards that you have not seen. - Cards numbered 9 & 10 enable you to see one of any other player's cards. - Cards bearing the phrase “Take and Give” enable you to exchange one of your cards with one of any player’s cards without seeing either of them. - Cards bearing the phrase “Dyer’s Heel” enable you to see a card from all players’ cards, including yourself. - Cards bearing the phrase “Basra” enable you to get rid of one of your cards. *Note:* In order for you to benefit from the power of these cards, they must be drawn from the cards on the ground and not from among the four cards you obtained at the beginning of the game. However, if they are among the cards you obtained at the beginning of the game, try to get rid of them as quickly as possible. Because the value of each of them is 10 points! Best Cards: - Cards bearing the number “1-” deduct a point from your total points. - Cards bearing the phrase “Screw Driver” have a value of zero. Worst Cards: - Cards bearing the number “20+” add 20 points to your total score. - “Red Screw” cards, which add 25 points to your total score. Game Start: - Each player starts with 4 random cards, and the rest of the cards are placed in the middle together. - Each player is allowed to see only two of his four cards; To know approximately how many points he has. One of the four players begins by drawing a card from the rest of the cards in the middle and sees it, depending on whether it is a regular card or a command card. If it is a regular card, he decides whether he will replace it with one of his cards or place it on the ground. If it is a command card, he must do what is on it. . The rounds continue until one of the players decides to say “Screw,” and then everyone reveals their cards, and the one with the fewest points is the winner.
SKU: TT-10399
4.90 KWD
Brand: Nilco
Delivery date: Order before 7:00 PM & receive it at the same day!
  • None
    None
  • Blue - Free
    Blue - Free
  • Orange - Free
    Orange - Free
  • Purple - 1 KD
    Purple - 1 KD
  • Space - 1 KD
    Space - 1 KD
  • Super Man - 1 KD
    Super Man - 1 KD

The Goal? With each round, each player must try to get rid of the cards with the highest points until he thinks that he has the cards with the lowest points, and then he says “Screw.” Then he waits until the rest of the players complete their turns, then everyone reveals their cards, and whoever has the lowest score is the winner. ..! The Cards Are Divided Into Two Parts: 1- Regular cards numbered from 1-6. This number expresses its value. For example, card number 5 is worth 5 points, and so on. Each number has 4 cards. 2- Commands cards, divided into: - Cards numbered 7 & 8 enable you to see a card from your cards that you have not seen. - Cards numbered 9 & 10 enable you to see one of any other player's cards. - Cards bearing the phrase “Take and Give” enable you to exchange one of your cards with one of any player’s cards without seeing either of them. - Cards bearing the phrase “Dyer’s Heel” enable you to see a card from all players’ cards, including yourself. - Cards bearing the phrase “Basra” enable you to get rid of one of your cards. *Note:* In order for you to benefit from the power of these cards, they must be drawn from the cards on the ground and not from among the four cards you obtained at the beginning of the game. However, if they are among the cards you obtained at the beginning of the game, try to get rid of them as quickly as possible. Because the value of each of them is 10 points! Best Cards: - Cards bearing the number “1-” deduct a point from your total points. - Cards bearing the phrase “Screw Driver” have a value of zero. Worst Cards: - Cards bearing the number “20+” add 20 points to your total score. - “Red Screw” cards, which add 25 points to your total score. Game Start: - Each player starts with 4 random cards, and the rest of the cards are placed in the middle together. - Each player is allowed to see only two of his four cards; To know approximately how many points he has. One of the four players begins by drawing a card from the rest of the cards in the middle and sees it, depending on whether it is a regular card or a command card. If it is a regular card, he decides whether he will replace it with one of his cards or place it on the ground. If it is a command card, he must do what is on it. . The rounds continue until one of the players decides to say “Screw,” and then everyone reveals their cards, and the one with the fewest points is the winner.